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Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1593
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Posted - 2012.10.15 18:28:00 -
[1] - Quote
Becka Goldbeck wrote:Zagdul wrote:Becka Goldbeck wrote:Actually there's huge rewards in 0.0
Maybe everyone should leave and demand that their alliance leaders share the vast amounts of moon gold.
How is it the fault of design that "grunts" are willing to work as grunts? This is the subject of a different topic. My alliance pays for all ships lost in combat which is a bill we fork out to the tune of almost 100 billion isk a month. Some alliances (such as mine) are good at sharing the riches, but I feel we're obligated since we ask our pilots to fight for us. However, not all alliances see the same riches and space itself lacks value for the common member. The idea that all of null sec has the high value moons or that smaller alliances have access to these moons is ignorant. Most alliances who live in null sec struggle. I believe alliance leaders could create incentives to induce more people to move there, if they were willing. To a degree the goons already did/do this for their members. Simply put, if you threw ISK at people I'm sure there would be more in 0.0 Oh? Which successful null-sec alliance do/did you lead, then?
None?
Your opinion. Its merit is noted. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1593
|
Posted - 2012.10.15 18:29:00 -
[2] - Quote
Solstice Project wrote:James 315 wrote:Nerf highsec PvE into the ground tbh.  This will not change anything. Idiots will simply quit and search for another game where they can get their worthless satisfaction. That would spell the end of Ice and low-end material deflation for good then, wouldn't it? He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1593
|
Posted - 2012.10.15 18:34:00 -
[3] - Quote
Opertone wrote:Solstice Project
good trolling
High rewards do matter, but risks that are 100 times greater prevent all attempts.
It is the ratio of risk to reward - if it was 1:10 to win 100 mill ISK - this is kind of reward people may want to try.
Today it is 1:100 to win 15 mill ISK. Contrast more than 60 times!!!
Low sec mission runners need to be protected while in mission pocket! No they don't.  He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1594
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Posted - 2012.10.15 18:49:00 -
[4] - Quote
Opertone wrote:Darth Gustav wrote:No they don't.  You didn't make a point. OK how's this?
Players should feel free to make player-fed intel channels for low-sec, just like what's commonly done in null-sec.
Due to low-sec's low traffic, players can be alerted to any real threat well before they are pointed and killed in their missions.
Barring that, any and all other forms of player adaptation for successful PVE in low-sec space are all better than the option of making idiots safe in low-sec missions.
Every single one of them is a better plan than what you proposed.
That's pretty concise: Adapt. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1594
|
Posted - 2012.10.15 18:53:00 -
[5] - Quote
Athena Themis wrote:I've always heard how amazing null sec anoms were when I was a highsec bear. After dual boxing them in tengus myself, it turns out they aren't that amazing and I make much more doing lvl 4s with 1 character.
Granted, anom payout is very direct and simple, and what makes doing lvl 4s profitable (200m+/hr) involves more work, such as playing the market, trading, doing conversions etc and a pimped ship and faction standings to blitz (basically things other than actually doing the missions). However, the risk involved in HS is downright laughable compared to 0.0.
I think the risk vs reward is what this is about, null anoms just are not worth the risk compared to other income sources. Not sure how you can make 200M isk per hour running missions solo in high-sec, but good for you.
My biggest problem with anomalies in null is their lack of commonality.
There should be enough sites of each type to support a fair number of players.
As it is, a small number consistently battle over who gets to solo like two to four anomalies in most "PVE" null systems.
It doesn't take many people at all for them to "fill up." He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1594
|
Posted - 2012.10.15 18:55:00 -
[6] - Quote
Riot Girl wrote:Moving into low/null isn't about how much you can gain, but about how much you can afford to lose.
If a high-sec player is flying a ship worth 50m and has worked hard for 3 days to acquire another 50m for their wallet, they aren't likely to risk losing their ship in low/null.
If a player is flying a ship worth 50m and has 500m in their wallet, they are far more likely to risk losing their ship for the greater reward. Giving players good rewards in high-sec actually encourages them to move into riskier parts of space. It also helps if they have other players encouraging them to move into null-sec. If null sec players want to complain about high sec players and carebears, perhaps they could do something about it by welcoming them into null sec instead of expecting them to fly solo into a hellish gank-fest that many new players perceive null-suc to be. I hear they give away frigates in the tutorials. I also hear you can run them over and over again. I guess you just have to go to different rookie systems to start new ones.
Something about free ships.
I'm sorry I was getting baked.
Why won't they go to low-sec again? He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1596
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Posted - 2012.10.15 19:03:00 -
[7] - Quote
Riot Girl wrote:Darth Gustav wrote:Why won't they go to low-sec again? What makes you think they don't? I can't say for sure, but I expect most new players would probably be a bit curious about exploring low-sec. For most new players, there's nothing there for them though. My point was not that nobody goes to low-sec.
I was arguing that ships are literally free in Eve.
A 50M ship price tag is no excuse whatsoever to avoid risk.
Obviously, players (new and old alike) occasionally do go to low-sec. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1596
|
Posted - 2012.10.15 19:08:00 -
[8] - Quote
Opertone wrote:You are like 6 month old into the game... Else you post with sh*** alt.
If people come into low sec for some reason - there is still people in low sec. No matter how safe they are when missioning. They have to dock and complete mission and change fittings at some point! This is where interaction is possible.
You can also make probing improbable but 0,0001 % likely.
Solstice Project - your argument lacks content. A wall of emotions.
People do lvl 5s not because they are brave, but because they effectively eliminated competition, and thus locked down mission hub for themselves. Population will not come!!!
Go to battleclinic and look up my record before calling me a "shII alt."
I forgot more about Eve than you know. That's not an opinion, either.
They can make safe spots. Bounce around. Be adaptive. Also not an opinion.
Running level 5's may not require bravery, but it should require adaptability.
I'm sorry if you are lacking in that department.
Consider learning to play Eve as an alternative to removing risk in low-security space. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1596
|
Posted - 2012.10.15 19:13:00 -
[9] - Quote
Riot Girl wrote:Darth Gustav wrote:A 50M ship price tag is no excuse whatsoever to avoid risk. That's true. I think a lot of new players aren't accustomed to losing ships. They have no real desire to go out and get themselves blown up. I think it's a pride thing because other games feed them the idea they are some great hero. They come to EvE with big ideas about taking over the universe and perhaps they don't want to tarnish their reputation by getting killed or something. I think new players might feel some embarrassment and humiliation in being blown up by another player. The tutorial missions should require players to lose a ship in every single profession's training program to help counter this.
Both combat tutorials handle this brilliantly.
Are you forced to die in the business, mining, or exploration tutorials?
If not, note to CCP^ He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |
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